Phrase by 'David S. Goyer'

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What I really like to do is write 'genre' stories without a cartoonish element. I did the same with 'Da Vinci's Demons,' and I'll do the same with 'Man of Steel.'

Author: David S. Goyer - American Director
  Like , Man , Without , Demons


During my career I've enjoyed re-invigorating and contextualizing classic characters that are relatable to contemporary audiences.

Author: David S. Goyer - American Director
  Career , Enjoyed , Contemporary , Classic


Superman has evolved continually in the comic books over the course of 75 years. He couldn't even fly for years in the original comic books. Kryptonite wasn't added until the '60s. All sorts of things like this. If a character is going to remain vital, he does have to change with the times.

Author: David S. Goyer - American Director
  Like , Character , Change , Fly


When Superman was originally created, by Siegel and Shuster, they were two Jewish immigrants that were desperately trying to assimilate into America. They were having a hard time because they were Jewish. They wanted to get in to mainstream publishing but they couldn't. That's why they, and a lot of Jewish guys, went into comic books.

Author: David S. Goyer - American Director
  Time , America , Trying , Hard


There's been a long lineage of a stranger in a strange land, whether it's 'E.T.,' 'Starman,' or other movies about trying to connect with humanity; it struck me that's what a Superman story really is.

Author: David S. Goyer - American Director
  Me , Long , Movies , Humanity


I will say that adapting a character like Da Vinci really wasn't that dissimilar from doing Batman or Superman. Because all three of these guys are really iconic figures, and yes, Da Vinci was historical, but there's clearly been a lot of mythmaking about him, and a lot of things have been attributed to him that may or may not have happened.

Author: David S. Goyer - American Director
  Doing , Say , Will , Character


There's a theory in gameplay, particularly in first person shooters, that sometimes you don't want to have that much of a character because then it destroys the experience of the player being that character.

Author: David S. Goyer - American Director
  You , Sometimes , Experience , Character


You have to decide what kind of story you're going to tell. For instance I would argue a movie like 'Toy Story 3,' which isn't realistic at all, is really emotional and involving. It just depends. I played this game called 'Superbrothers: Sword & Sworcery EP' for iPad that is totally old school 8-bit, which I found very moving.

Author: David S. Goyer - American Director
  You , Game , School , Moving


'Call Of Duty' initially cut its teeth on World War II simulation stuff, and then we gradually advanced to the end of the Cold War, but you can't keep doing the same thing over and over again. And I think that because 'Call Of Duty' cut its teeth on presenting 'realism,' in quotes... verisimilitude.

Author: David S. Goyer - American Director
  You , World , Think , War


It's ironic: In movies, the most successful films of all time have been sci-fi or fantasy. By far. But a lot of people won't even read science fiction books.

Author: David S. Goyer - American Director
  People , Time , Science , Movies


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