Phrase by 'Hideo Kojima'

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Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too.

Author: Hideo Kojima - Japanese Designer
  Science , Think , Bad , Result


There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.

Author: Hideo Kojima - Japanese Designer
  Music , Art , Perspective , Technology


My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'

Author: Hideo Kojima - Japanese Designer
  Want , World , Think , Tomorrow


As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game.

Author: Hideo Kojima - Japanese Designer
  Me , Feel , Game , Mind


I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.

Author: Hideo Kojima - Japanese Designer
  Game , I Am , Experience , Unique


I won't make games with senseless violence. There has to be a reason for it, such as war.

Author: Hideo Kojima - Japanese Designer
  War , Games , Violence , Reason


'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.

Author: Hideo Kojima - Japanese Designer
  You , Back , Game , Mission


I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them.

Author: Hideo Kojima - Japanese Designer
  People , Never , Day , Ride


Games shouldn't only be fun. They should teach or spark an interest in other things.

Author: Hideo Kojima - Japanese Designer
  Fun , Games , Teach , Spark


With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.

Author: Hideo Kojima - Japanese Designer
  Even , Game , Over , Seriousness


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