Phrase by 'Hideaki Itsuno'

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Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability - we're basically improving its acting so that the user can have more fun.

Author: Hideaki Itsuno - Japanese Director
  Game , Better , Fun , AI


It's a tough line, Japanese and western games. We wanted to blur that line.

Author: Hideaki Itsuno - Japanese Director
  Line , Tough , Games , Blur


First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that finished product.

Author: Hideaki Itsuno - Japanese Director
  Time , Feel , Game , Vision


Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving you a few more features, but the gameplay itself is the pretty much the same.

Author: Hideaki Itsuno - Japanese Director
  You , World , Beautiful , Devil


There are a lot of games out there these days that you either know how to play it or don't, or if you spend enough time pounding away at it, you're going to beat it eventually.

Author: Hideaki Itsuno - Japanese Director
  You , Time , Know , Enough


I came to London constantly, working with Ninja Theory on 'DmC Devil May Cry,' and I kind of fell in love with this amazing architecture, where you have these buildings that have clearly been around a long time, and they have this amazing gothic look, and then on the first floor, it's a McDonald's!

Author: Hideaki Itsuno - Japanese Director
  Love , You , Time , Devil


When we decided to make 'DMC5,' one of the things we said off the bat is, 'Let's make a new character.'

Author: Hideaki Itsuno - Japanese Director
  New , Character , Said , Things


There have been a lot of amazing action games that, perhaps, the focus is on cinematics or story or even how the camera works so that they've created this amazing immersive experience.

Author: Hideaki Itsuno - Japanese Director
  Focus , Experience , Camera , Amazing


After 'DmC' came out, we had a fantastic relationship with Ninja Theory, and we loved what they made. We wanted to see a sequel to that.

Author: Hideaki Itsuno - Japanese Director
  See , Out , Relationship , Loved


What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.

Author: Hideaki Itsuno - Japanese Director
  Time , Game , Remember , Devil


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